Concept Art and Pre-Production

Author: Imaan Alavi

  • Games Art Pipeline

    3D Game Character For this unit, I have decided to create a character in style of the Zelda games, more specifically the recent two, Breath of The Wild and Tears of The Kingdom. I wanted to lean into the desert area of the worlds, as I feel there is a lot of potential in them.…

  • Principles of Games Art

    Principles of Games Art

    3D Narrative The decaying, crumbling remains of a ship after a fatal storm lay on the shore of an undiscovered island, among the looted valuables that it once carried across oceans. Planning and Research I started by sketching 5 diorama concepts, all with varying themes. The first concept I drew was a shipwreck in the…

  • Introduction to Games Art

    Introduction to Games Art

    Narrative Long ago, a mysterious creature formed in a vast ocean. It was born of ancient sea magic, a forgotten spell woven into the depths of the waves. This creature, The Shrouded Wisp, had a form that shimmered like a jellyfish, glowing faintly in the moonlight. Its body seemed fragile as it glided around, but…